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Cascade Effect: The Borg Game

January 30, 2015

Our team wanted a new way to stratigize our moves on the plying field during tele-op and end game, so this is what we came up with- Cascade Effect: The Borg Game.  It is a 1:10 scale playing field, with all of the field elements, also 1:10 scale.  We 3D printed all of the field elements, and we used graph paper, with a 6x6 grid that covers the field, which is a 1/4" wooden base.  Each alliance has two 3D printed "robots," which they get to move around the board, square by square.  One robot starts in the parking zone, one on the ramp, just like in a normal match (however, there is no autonomous in our game).  To determine how many squares you are allowed to move, the player who is up rolls a six-sided die (play goes around the table, alternating which alliance is up).  The value you rolled is the number of squares you get to move.  When you reach the rolling goals, which are placed in the corner of the board, just like they would be on the field, you must have a certian number roll to "latch on" to the goals, allowing you to score in them.  After you have latched onto a goal, every other turn, you have the option to declare that your roll is going to be for a point score.  The value you roll is equal to the number of centimeters that you added to your goal.  There are 18 rolls per player in tele-op, and 6 rolls per player in end game.  During the end game rolls, players may choose to score in the center goal, or get onto the ramp.  It takes a roll of 5 to get onto the ramp with a rolling goal, and a roll of 4 to get onto the ramp with just your robot.  Any time during the game that a 6 is rolled, or if you move into the opposing alliance's parking or ramp zones, you must pick a Cascade Card.  Every cascade card holds information about a penalty that it is possible to get during a match, and that is added onto your opponent's score at the end of the game.  For scoring, your alliance records how many centimeters they have scored in each rolling goal, the center goal, and any points gotten from getting onto the ramp or into the parking zone in the end game.  Any penalties are kept track of as well.  At the end of the game, the proper multiplier for each goal is used to determine those points, as well as the center goal.  Add the end game ramp and parking zone points, as well as the points that the other team has scored to your score.  The alliance with the most points wins!  (There is also a two-player version, see the links for more information.)

Game Play and Rules

Score Card

Cascade Cards

3D Printed Field Elements (click on specific field element, then go to Files/Documents tab and download the STEP file)

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eTREC Robotics, FTC Team #6977, based in East Troy, WI

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